Fly a fighter in 12v12 Fleet Battles around carriers and destroyers. Defend your fleet, take theirs apart, and push the front line across a persistent galaxy.
Each faction fields a carrier and two or three destroyers armed with heavy main guns and point-defense turrets. Strip enemy turrets, wreck the carrier’s launch bays, or drain its 100-fighter reserve so their pilots must warp in from their base Xenon Rift with double the respawn wait. Destroy every enemy capital ship to win the rift. No match clock.
Choose Sol Alliance or Aphelion Collective once per Rift Cycle—your faction holds until a capital falls and the galaxy re-forms. Fight across 15 rifts in the Orion Spur, from Earth and Titan to Aphelion’s red-dwarf worlds. Pick an open front on the galactic map and drop into its battle. Victories capture and lock rifts, opening adjacent fronts.
Practice a 12v12 Fleet Battle, Team Deathmatch, or a full Offline Rift War against bots without an account or server connection. Bots fly a mix of all three classes and fill empty online fighter slots too. Track fleets and reserves on the fleet-strip HUD, read shields and hull on ship rings, and hear the ship-computer announcer call out threats.
TWO FACTIONS / SIX HULLS / THREE CLASSES
Find your fighter.
Sol Alliance and Aphelion Collective each field three distinct hulls. Different silhouettes; matching weapons, specials, and class balance.
Sol Alliance
Cyan-lit Alliance hulls.
Fast attack
Interceptor
Fast and light. Pick your angle, strike, and slip away.
PRIMARY / PULSE SCATTER
Fire a three-bolt, close-range spread for fast hit-and-run passes.
SPECIAL / PHASE DASH
Dash in your movement direction with reduced incoming damage. You cannot fire during the dash.
Balanced combat
Striker
Balanced speed and firepower. A good place to start.
PRIMARY / PLASMA CANNON
Rapid, accurate plasma fire for steady mid-range dogfight pressure.
SPECIAL / WEAPON OVERCHARGE
Increase your cannon’s fire rate by 1.6× for four seconds to press the attack.
Heavy combat
Dreadnought
Heavy armor and shields. Trade speed for staying power.
PRIMARY / RAILGUN
High-velocity, long-range heavy rounds that hit hard from outside lighter fighters’ reach.
SPECIAL / PHOTON TORPEDOES
Launch a three-torpedo salvo that deals 5× damage to capital ships, turrets, and launch bays.
Aphelion Collective
Distinct hulls. Magenta energy signatures.
Fast attack
Scythe
Aphelion’s fast attacker. A narrow hull and swept blades give the light class its own silhouette.
PRIMARY / PULSE SCATTER
Fire a three-bolt, close-range spread for fast hit-and-run passes.
SPECIAL / PHASE DASH
Dash in your movement direction with reduced incoming damage. You cannot fire during the dash.
Balanced combat
Crescent
Aphelion’s balanced fighter. Twin mandibles and a visible plasma core frame its crescent hull.
PRIMARY / PLASMA CANNON
Rapid, accurate plasma fire for steady mid-range dogfight pressure.
SPECIAL / WEAPON OVERCHARGE
Increase your cannon’s fire rate by 1.6× for four seconds to press the attack.
Heavy combat
Juggernaut
Aphelion’s heavy fighter. An anvil prow and broad armor carry the heavy class’s firepower.
PRIMARY / RAILGUN
High-velocity, long-range heavy rounds that hit hard from outside lighter fighters’ reach.
SPECIAL / PHOTON TORPEDOES
Launch a three-torpedo salvo that deals 5× damage to capital ships, turrets, and launch bays.
Choose your practice faction and default ship in the Hangar. In Rift War, your faction choice holds for the current Rift Cycle. All three classes are available on both sides; balance and visuals are still evolving. Images are current in-engine model renders.
YOUR FIRST FLIGHT
Come help shape the Rift.
Xenon Rift is in active development. Join the Apple TestFlight waitlist below, or contact us directly for Mac playtest builds and testing questions.
APPLE TESTFLIGHT WAITLIST
Join the TestFlight email list
Enter the email tied to your Apple ID and choose the Apple hardware you fly on. We send TestFlight invites in waves as testing slots open; joining the list does not guarantee immediate access.
ON THE WAITLIST
TestFlight request saved.
We recorded for . When a TestFlight wave opens for your hardware, Apple sends the invite to that address.
Direct email links above open your email app, not a download. Access is not guaranteed. Mac supports keyboard & mouse or gamepad. iPhone, iPad, and Android support built-in touch flight controls or a compatible controller. Apple TV gameplay requires a compatible controller to fly (the Siri Remote navigates menus, and you can sign in from your phone at xenonrift.com/link; Siri Remote alone is not supported for flight).
1. Try Practice
Choose your practice faction and default ship in the Hangar, then open Practice to fly a 12v12 Fleet Battle, Team Deathmatch, or Offline Rift War against bots.
2. Sign in
Open Rift War or your Pilot Profile and sign in with Google, Apple, or email (or with your phone on Apple TV). Choose a unique call sign; your profile and career stats follow your account.
3. Drop in
In Rift War, choose your side—Sol Alliance or Aphelion Collective—for the current Rift Cycle. Pick an open front on the galactic map, select Deploy to Front, then Drop In. No server address to enter.
Flight controls
Default keyboard, mouse, twin-stick gamepad, and touch controls
Action
Keyboard & mouse
Gamepad
Touch (phone / tablet)
Thrust / strafe
W / S · A / D (ship-relative)
Left stick (screen-relative)
Left thumb floating stick (screen-relative)
Aim / fire
Mouse / left click
Right stick / right trigger
Right thumb floating stick (fires while pushed)
Ship special
Space or Left Shift
Either bumper
Special button above aim stick
Scoreboard
Hold Tab
Hold View / Select
Hold SCORES
Return to menu
Esc
Start / Menu
Tap MENU, then LEAVE?
Gamepad styles, stick options, touch controls (Auto / On / Off and Left-handed layout), and ship-computer announcer voices (Female AI, Male AI, Tactical Droid) are available in Settings. Announcer Speech defaults to Essential; choose Full for more callouts or Off for silence.
Can I play without other players?
Yes. Practice runs offline against bots without signing in—either a single 12v12 battle or a full Offline Rift War across the galaxy. Online, bots fill open fighter slots so you can join even when few people are playing.
Does the online galaxy keep going when I leave?
Yes. The dedicated galaxy saves its war state in the database and runs battles with bots while pilots are away. Your game does not need to stay open. Offline practice is separate from the shared online war.
How does progression work?
Current development builds track battle score, assists, and a war rank for each Rift Cycle. The galactic map can summarize changes since your last visit. These newer online features are still being verified for playtests; offline practice does not affect your online career.
What if I cannot join?
Use the current playtest build and check the galaxy status shown on the Rift War button in the main menu. If a front closes after its battle or a connection drops, return to the map or menu and join an open front. Follow the first-launch instructions supplied with your build.
Need help or want to report a bug?
Ask for help ↗. Include your device, build version, what happened, and steps to reproduce it. Do not send passwords or sign-in tokens.